Web+2.0

The educational potential of Web 2.0

[|Voice Thread]- allows students to post and annotate original photos or art work and capture comments from others. [|Blender]- offers a 3-D content creation suite. [|My Podcast]- has tools for creating podcasts. [|Gliffy]-offers online software to create flowcharts, diagrams and technical drawings.
 * Standard 1:** Students demonstrate creative thinking, construct knowledge, and develop innovative products and process using technology:

Multimedia sharing sites: [|AirSet], [|flickr], [|Google Docs], [|Jing], [|SlideShare] and [|Zoho], provide tools for creating, viewing, sharing, and collaborating on documents, photos, videos, presentations, and projects. Wikis [|Wetpaint], Wikispaces, [|Pbwiki] Social Networks [|Ning in Education] Online Meetings [|Dimdim]
 * Standard 2:** Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

Social Bookmarking [|del.icio.us], [|Diigo] [|Survey Builder] and [|Poll Builder] allows student to build their own surveys and polls for research. [|Zotero] is a research tool that helps students gather, organize and analyze sources. [|Freebase] is an open, shared database of the world's knowledge, covering millions of topics in hundreds of categories.
 * Standard 3:** Students apply digital tools to gather, evaluate and use information.

[|Skrbl] provides shared space and tools for brainstorming and project management. [|ReadWriteThink Webbing Tool]offers interactive graphic organizer for visualizing and connecting ideas. More sites for student research: [|Fluther] [|Google Scholar] [|StudyCurve] [|Wizlite]
 * Standard 4:** Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

[|Taking ITGlobal] is an online community that enables young people to connect, access information on pressing international issues, get involved and take action in their local and global communities.
 * Standard 5:** Students understand human, cultural and societal issues related to technology and practice leagal and ethical behavior.

Using Web 2.0 to Collaborate with Teachers Around the World
[|Curriki] [|__Think.com__] [|Backpack] [|StudyCurve] [|TeacherTube][|Classroom 2.0]


 * Standard 6:** Students demonstrate a sound understanding of technology concepts, systems and operations.

More [|WEB 2.0] resources.

©Consortium for School Networking, Summer 2008